﻿using UnityEngine;
using System.Collections.Generic;
using System;

namespace GameBasic.BehaviorTree
{
    [CreateAssetMenu(menuName = GameBasicGlobal.AM_Res + "/Bhv", order = GameBasicGlobal.AMOrder_Res)]
    public class BhvRes : ScriptableObject
    {
        public BhvNodes bhvs;
    }
}